Concept Art - Vis Dev - Illustration - 3D Environments
I'm Anya. I specialise in colourful, bright, whimsical worlds.
With a wide variety of experience in AAA, mobile, and indie dev, I can adapt to many projects and their requirements.
My skillset ranges from 3D asset creation to fully playable game environment development, through to background illustration, environment concepting, and highly iterative vis dev work. I have also consulted on various projects.
Epic Games // Polygon Treehouse // Molasses Flood (working on a multiplayer Witcher game) // Intel // Amazon Game Studios // Supercell // Gameloft // Rare Ltd. // ImagineFX // Creative Assembly // Miegakure // Feral Interactive // Gamigo // Davigo
I also am experienced in lecturing and teaching at various institutions, in addition to 1:1 online mentoring, group mentorships, and Youtube videos. I love helping others evaluate their work, and reach their artistic goals.
Teesside University // De Montfort University // Escape Studios // Game Art Institute (now Vertex School) // Victory 3D // Industry Workshops // Imagine Digital Arts